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Ayato Hyuuga
Ayato Hyuuga
Hogokage
Hogokage
Stat Page : Ayato

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Summoning Contract : Forest of Dreams Ravens

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Clan Specialty : Taijutsu
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Ryo : 435700

The Dual Rank System  Empty The Dual Rank System

Sun Jul 30, 2023 1:37 pm




The Dual Rank System


Table of Contents




The dual ranking system in your NRPG provides an exciting and flexible approach to character development within this AU Naruto universe. Players can progress their characters differently by separating the In-Character Rank (IC Rank) and the Power Rank, leading to diverse and unique roleplaying experiences. 

This dual ranking system lets players make their roleplaying experience more personalized. Some may focus on their character's progression through the Naruto world's official ranks and political hierarchy, while others prioritize honing their character's skills and powers. Additionally, this system allows for character growth in different directions, which can lead to dynamic interactions and diverse storytelling within the NRPG.


Let's delve a bit deeper into each rank



In-Character Rank(IC Rank)

The IC Rank represents a character's status and position within their village or organization in the Naruto world. This rank is earned through in-character actions and achievements, such as completing high-ranking missions, excelling in exams and tournaments, engaging in political intrigue, and other significant accomplishments within the role-playing environment. Advancing in IC Rank can grant characters access to new privileges, responsibilities, and recognition within their village or organization. For example, characters start as Genin, progress through Chunin and Jounin ranks, and reach prestigious positions like Anbu or Kage through their role-playing efforts and achievements.

Each Kage is the arbiter of ranks within their village; they hold power to bestow ranks and snatch them away on a whim. The standards they set are law and will serve as your path forward. Consequently, each village is unique in how it tests those who wish to advance in the shinobi hierarchy.

A broad outline of what you can expect—and the universal perks of—each rank. Naturally, each village can assign different responsibilities, boons, and even unlisted ranks.

Academy Student [Possible Starting Rank]

Academy Student is the starting rank for characters in the ninja world, representing the beginning of their journey as aspiring ninjas. These characters are not yet official ninjas and are dedicated to learning the basics of the shinobi arts. Their training includes studying jutsu, mastering weapons, and understanding low-level strategies.

An Academy Student's daily routine involves attending classes, analyzing lessons, and getting much-needed rest. While they have enthusiasm and potential, their influence on the overall military structure is minimal, and they are considered citizens rather than active members of the ninja forces.

As Academy Students, these characters have the opportunity to grow and develop their skills as they progress through the ranks. Through dedication and hard work, they can rise to become formidable ninjas capable of defending their village and facing greater challenges. The journey from an Academy Student to a skilled shinobi is filled with trials, experiences, and personal growth, making it an essential and exciting phase in the life of any ninja.

Stipend: 250 Ryo every Friday on their stat page [Any missed payments can be claimed as backpay].
Mission Permissions: Academy students can only do E-rank Missions and the Genin Exam [D-rank] when they are ready to rank up.
Rank-Up Rewards: No rank-up reward at this is the lowest possible rank.

Genin


After successfully passing their exams, academy students are promoted to the rank of Genin. As Genin, they become the lowest rank in the military hierarchy of their hidden village. At this level, Genin start taking on low-level tasks to contribute to the betterment of their village.

A Genin's daily life involves completing mundane and straightforward missions, training to improve their skills, and acclimating to the shinobi system they are now a part of. They have limited influence, mostly confined to interactions with other Genin or individuals of similar rank.

To become a Genin, one must undergo a Genin Exam, which can be done individually. However, if a proctor is needed, the aspiring Genin can request one in the appropriate sub-forum and await a response before proceeding with the exam. The Genin Exam requires the candidate to have 75 stats (without Bloodline Buffs) and knowledge of the Transformation and Clone Jutsu.

The Genin Exam is a significant milestone in a shinobi's journey, marking their official entry into the world of ninjas and opening the path for further growth and advancement. As they gain experience and prove their capabilities, Genin have the potential to rise through the ranks and become influential members of their village's shinobi forces.

Note A proctor is any rank higher than genin. Usually done by village shinobi, but if they have express permissions for the Kage, a village shinobi from another village may perform these exams.


Stipend: 500 Ryo every Friday on their stat page [Any missed payments can be claimed as backpay].
Rank Up Rewards: A Shinobi Headband is received upon first reaching this rank.

Chunin

After successfully passing further exams or achieving extraordinary accomplishments, a Genin is promoted to the prestigious rank of Chunin. The Chunin constitute the bulk of a hidden village's military force and act as rank-and-file soldiers. Compared to Genin, Chunin take on more critical and sensitive missions, such as guarding military assets, escorting high-value individuals, and managing immigration processes for their respective villages. Additionally, Chunin may be entrusted with leading teams of Genin on missions, guiding and mentoring the next generation of shinobi.

Chunin wield a higher level of influence compared to Genin. They can command respect and obedience from those ranked below them. They may find their counsel and expertise valuable to those higher up in the hierarchical chain, especially if they possess exceptional skills and experience.

As Chunin rise in rank and fame, they become well-known figures within their village and the surrounding lands. However, this fame also comes with challenges, as crime lords and adversaries may target them. The hidden villages place bounties on the heads of their higher-ranking shinobi to deter enemies and protect their assets. For Chunin, the standing bounty equals 30,000 Ryo, reflecting their increased risks and responsibilities.

Stipend: 1000 Ryo every Friday on their stat page [Any missed payments can be claimed as backpay]. Chunin, due to their higher rank, receive an extra 2000 Ryo for all missions completed.
Rank Up Rewards: 5000 Ryo for the first time a character achieves this rank. Flak Jacket is received the first time a character reaches this rank.

Jounin

A Jounin is a prestigious and high-ranking position only the most accomplished and skilled Chunin can aspire to attain. It is a position of great responsibility and influence within the hidden village hierarchy. Jounin are respected leaders and experts in their field, possessing exceptional combat skills, intelligence, and political acumen.

Jounin performs many tasks, including high-level strategy development, mission planning, and execution of high-risk and critical missions. They often lead lower-level shinobi teams on missions and are responsible for their training and development. In times of crisis and conflict, Jounin is expected to step up and lead the rank-and-file shinobi and kunoichi into battle.

The influence of a Jounin extends to all ranks below them, and their opinions and counsel are highly valued and respected, not only among their peers but also by the Kage, the village leader. Jounin's expertise and experience make them key players in shaping the village's policies and military strategies.

With their elevated status comes recognition and fame within their village and the surrounding lands. However, this fame also attracts unwanted attention, as crime lords and enemies place bounties on the heads of higher-ranking shinobi. For Jounin, the standing bounty equals 75,000 Ryo, indicating the level of threat they pose to their adversaries.

Attaining the rank of Jounin is a significant achievement and a testament to a shinobi's dedication, talent, and leadership qualities. It marks the pinnacle of their shinobi career. It positions them as influential figures within the hidden village, entrusted with the safety and well-being of their comrades and the village itself.

Stipend: 2000 Ryo every Friday on their stat page [Any missed payments can be claimed as backpay]. Jounin, due to their rank, receives an extra 4000 Ryo for all missions completed.
Rank Up Rewards: 10,000 Ryo for the first time a character achieves this rank.

ANBU

ANBU, also known as the elite of the elite, represents the highest echelon of shinobi within a hidden village. These operatives are hand-picked by their Kage and undergo rigorous training and testing to attain this prestigious rank. ANBU are the special operations soldiers of their respective villages, and their missions encompass espionage, assassinations, and security for the Kage.

The identity of ANBU members remains concealed, and they operate under code names or masks to maintain secrecy and protect their true identities. Their allegiance lies solely with their Kage, and they carry out the leader's will with utmost loyalty and dedication. When on a mission, ANBU act with the authority of the Kage, possessing the power and autonomy to carry out their tasks effectively.

ANBU operatives possess exceptional combat skills, intelligence, and versatility. They are proficient in various forms of ninjutsu, genjutsu, and taijutsu, making them formidable adversaries in any conflict. The ANBU's primary purpose is to safeguard the village's interests and protect its inhabitants from external and internal threats.

While on duty, ANBU members wield significant influence and clout, and their word carries immense weight within the village hierarchy. They report directly to the Kage and are entrusted with highly sensitive and critical tasks that require the utmost discretion and skill. Outside their special operations work, ANBU members retain the rank and influence of a Jounin or whatever rank their Kage assigns them. However, their reputation and fame extend beyond the village borders, making them well-known and respected throughout the surrounding lands.

Despite their elevated status, ANBU operatives are not immune to danger. On the contrary, their exceptional skills and reputation make them prime targets for crime lords and enemies of the village. As a result, standing bounties are placed on their heads to discourage any attempts at their capture or elimination. For ANBU, this standing bounty equals 150,000 Ryo, reflecting the high threat level they pose to their adversaries.

ANBU membership is a prestigious and revered honor reserved for only the most exceptional and loyal shinobi. These elite operatives serve as the hidden village's guardians, ensuring its safety and prosperity while operating in the shadows to protect its interests and maintain its supremacy.

Stipend: 3500 Ryo every Friday on their stat page [Any missed payments can be claimed as backpay]. Due to their rank, Anbu receives an extra 7,500 Ryo for all missions completed.
Rank Up Rewards: 10000 ryo for the first time a character achieves this rank. Upon reaching this rank, a character's village often pays for special gear. The nature of said gear varies from village to village.

Master | Village Leader | Warden

The rank of Master is the pinnacle of achievement in the ninja world. Masters are highly skilled shinobi/kunoichi who have earned their peers, superiors, and Kage the utmost respect and admiration. These individuals hold various prestigious positions, such as Anbu Commanders, Honored Advisors, or Lords, depending on the specific roles designated by their respective villages.

Masters are renowned for their exceptional abilities, unparalleled expertise, and immense contributions to their village and the ninja society. They have demonstrated extraordinary mastery of their craft in combat, strategy, leadership, or specialized knowledge. Their accomplishments and reputation make them revered figures deserving of the highest recognition.

A Master's wisdom and experience make them invaluable assets to their village and an inspiration to the younger generations of shinobi. Their guidance and mentorship shape the future of the ninja world, and they are often called upon to train and groom the next generation of skilled shinobi.

Despite their exalted status, Masters remain humble and committed to their village's well-being. Their dedication to duty, honor, and loyalty to their Kage and village are unwavering. Masters are highly esteemed, and even the Kage treats them with respect and deference. However, their fame and prominence also come with a cost. As significant figures in the ninja world, crime lords and adversaries from rival nations view them as prime targets. As a result, standing bounties are placed on the heads of Masters, reflecting the danger they pose to those who oppose their village's interests. For Masters, this standing bounty equals 300,000 Ryo, making them highly sought after by those seeking to challenge or undermine their authority.

Alternatively, Settlements and Minor Villages' highly respected position falls under "Village Leader." These individuals are true leaders in the development of their village and aim to bolster growth through various means. Many kage start their journey at this point and seek to expand their village beyond what they started as. It is also noted that there can only be one Village Leader at a time for Settlements and Minor Villages.

Finally, The Warden Rank is equivalent to the Master Rank. This rank is unique and is typically associated with assimilated villages. A character holding the Warden Rank is essentially the overseer of a town that lost a village warfare topic and was subsequently assimilated into the territory of the victorious side.

Stipend: 5000 Ryo every Friday on their stat page [Any missed payments can be claimed as backpay]. Masters, due to their rank, receive an extra 10,000 for all missions completed.
Rank Up Rewards: 20,000 Ryo. As part of achieving the rank of master, the character is granted access to the village's resources, and an additional 30,000 ryo is paid from the village's funds.

Kage

The rank of Kage is the most prestigious and powerful position in a hidden village. Kage is the leader of their respective village and holds authority over all matters concerning the village's governance, security, and military operations. They are revered and respected by their villagers, significantly influencing their village and the larger ninja world.

The path to becoming a Kage can vary, ranging from a history of conquest and military might to being elected by the village's populace or even ascending through acts of assassination. Regardless of the method, a Kage embodies their village's strength, ideals, and willpower. Their decisions shape the destiny of the village and its inhabitants. As the head of a village, a Kage is responsible for setting policies, making strategic decisions, and representing the village diplomatically. They have the authority to declare war, form alliances, and take actions affecting their village and the balance of power in the ninja world.

A Kage's reputation extends far beyond their village, and they are known throughout the ninja world for their wisdom, strength, and leadership. Their name commands respect, and their word carries significant weight among allies and adversaries. However, their fame and influence come at a cost. Crime lords and enemies from rival villages see Kage as high-value targets, leading to a substantial bounty being placed on their heads. The standing bounty on a Kage is a staggering 500,000 Ryo, reflecting the danger they pose to those who oppose their village's interests.

The role of a Kage is both a tremendous honor and an immense responsibility. They are their village's ultimate protectors and guardians and the ninja way of life. Through their leadership and dedication, Kage inspires and unites their village's shinobi, ensuring the prosperity and security of their home while leaving an indelible mark on the history of the ninja world.

Stipend:Despite their immense responsibilities, Kage might not have much time for personal missions due to their village management duties. Their primary focus is ensuring the village's smooth running and safeguarding its interests. They receive a weekly stipend of 5,000 Ryo, allocated to the village's treasury. Additionally, if they decide to undertake missions personally, they receive a bonus wage of 10,000 Ryo for each mission.

Rank Up Rewards: Access to their village’s treasury.

Return to Table of Contents



In-Character Rank Outside the Village System


Here at NRPG, we have a few different 'In-Character Ranks' that fall outside of the Village system; these characters are no longer a part of the villages for one reason or another. You can take two routes, the first being Missing Ninja, as stated below, a criminal of sorts. The other option is a Vagabond, otherwise known as an unaffiliated shinobi. Vagabonds can be from basically former shinobi to bounty hunters. The possibilities are endless.

Missing Ninja

Missing Ninja, also known as Missing-Nin, are shinobi who have defected or betrayed their village and have struck out independently from the traditional village system. They no longer follow the in-character ranking system of their former village and are not bound by its rules and regulations. Instead, they adhere only to the Power Ranking System, which evaluates their strength based on combat skills, abilities, and accomplishments.

Unlike regular shinobi, Missing-Nin has chosen a path of independence and often criminal activities. They have embraced their criminal nature and are willing to gain notoriety to advance in rank. While they can choose to complete standard paths to increase their Power Rank, they also have a unique tree that allows them to advance in rank through more unorthodox means.

The life of a Missing Ninja is fraught with risks and challenges. They are considered traitors by their former village and are hunted down as criminals. Their decision to defect means they have cut ties with their former comrades and are no longer protected by the village's support. This makes them vulnerable to attacks from other shinobi and bounty hunters seeking the rewards offered for their capture.

Missing-Nin operates on the fringes of society, seeking to survive and thrive despite their outlaw status. They may form temporary alliances with other Missing Nin or criminal organizations to achieve their objectives. Their criminal nature and notoriety often make them targets of other powerful shinobi who seek to bring them to justice or claim the bounties on their heads.

While they have embraced life outside the village system, Missing-Nin are still formidable fighters and skilled shinobi. They may possess powerful jutsu, unique techniques, and vast combat experience, making them dangerous adversaries. Some Missing-Nin may use their skills and abilities to carve their paths in the ninja world. In contrast, others may become mercenaries and assassins or seek personal vendettas against their former village.

The Power Ranking System allows Missing-Nin to increase their rank by displaying their strength and prowess in battle. However, advancing through this path means embracing their criminal nature and accepting the consequences of being hunted and pursued as fugitives. Despite the risks, Missing-Nin is determined to forge their destinies and pursue their goals without being bound by the constraints of the village system.

Special Notes on Missing Ninja
  • 1. Due to always being hunted, Missing-Nin cannot make private topics or include thread tags in their topic titles. The only exceptions to this rule are if the Missing-Nin is in a Base of Operations that they own or have been given permission to act within or are in the Social Zone of the Black Market sub-forum.

  • 2. Before entering a village, a Missing-Nin must make a topic at the village gates and wait for 48 hours or until someone replies before you are allowed entry. Should 48 hours pass, you can claim entry into the village. However, if you choose to do so, it could get you into trouble with the village.

  • 3. Missing-Nin can ignore thread tags and invade topics if they so desire.

  • 4. A Base of Operations for missing ninjas is a territory where they are not hunted and may use thread tags (Learn more here). A Base of Operations can also include a village if the Kage of the said village has formally allowed a Missing-Nin to stay there. If formally allowed to stay in a village, a Missing-Nin loses the ability to ignore thread tags.


  • 5. E-rank MN can only participate in E-rank missions except when they are to take the next step in their career. Learning The Ropes [D-rank] is the equivalent of a Genin Exam and can only be taken at a Border. This mission can never be invaded.
  • 6., Unlike village ninjas, Missing ninjas do not have a single administrative entity to pay them wages. Nevertheless, they also receive a bonus commission for missions completed based on their power rank and infamy. This is their version of the wage that village ninjas receive based on their ranks.
    The income is as follows
    • D-rank: No increase
    • C-Rank: +2000 ryo for all missions
    • B-Rank: +4000 ryo for all missions
    • A-Rank: +7500 ryo for all missions
    • S-Rank: +10000 ryo for all missions.
  • 7. Missing-Nin, unlike Village-Nin, are not paid for their work with a stipend, but they will gain money weekly through less-than-savory means, depending on their level of notoriety.
    Dirty Money
    • E-Rank 250 Ryo
    • D-Rank 500 Ryo
    • C-Rank 1000 Ryo
    • B-Rank 2000 Ryo
    • A-Rank 3500 Ryo
    • S-Rank 5000 Ryo
    This Dirty Money can be claimed on their stat pages every Friday, with back-pay allowed to be claimed if they have missed payments in previous weeks.

  • 8. Missing-Nin are criminals; as such, they have had bounties placed on their heads by various people. The rate for their heads will depend on the rank of the Missing-Nin.
    • D-rank: 7,500
    • C-rank: 20,000
    • B-rank: 50,000
    • A-rank: 125,000
    • S-rank: 300,000

It should be noted that these bounties are only offered for PC Missing-Ninja

9. Once a criminal is branded, there is no turning back. They are free to join villages, but their crimes will not be expunged, nor will their bounties be rescinded.

Unaffiliated Shinobi [Vagabonds]

Unaffiliated Shinobi, also known as Vagabonds, are wandering shinobi with no allegiance to any hidden village or whose village no longer exists. They are independent mercenaries and wanderers who have chosen a path of freedom and self-determination. Unlike regular shinobi, who follow the traditional IC Rank System, Vagabonds operate based on the Power Ranking System, which is explained below.

Vagabonds have chosen a life outside the conventional ninja hierarchy and do not adhere to the rules and regulations of any specific village. They are free to take on missions and tasks without being bound by the restrictions of a village's command. This freedom allows them to decide and pursue their goals without external interference.

While they share similarities with Missing-Nin, who have deserted their village or become rogue, Vagabonds are not necessarily driven by a desire to evade authorities or seek revenge against their former village. Instead, they have embraced a nomadic lifestyle, seeking independence and the thrill of adventure.

Vagabonds follow the Power Ranking System, which evaluates a shinobi's strength based on their combat skills, abilities, and accomplishments, rather than their affiliation with a village. They can choose to increase their Power Rank through various means, similar to regular shinobi, but they have the freedom to forge their unique path forward. Their focus may not be on bringing criminals to justice, but they are still formidable fighters who can give evildoers a taste of their medicine.

The life of a Vagabond is not without its risks. Being unaffiliated and without the protection of a village, they are exposed to dangers and threats from all sides. However, they embrace these challenges, valuing their independence and the ability to carve their destiny.

Vagabonds may form temporary alliances or partnerships with other shinobi or groups to achieve their objectives, but they remain free agents at heart. They travel the ninja world, taking on missions, exploring new lands, and seeking personal growth and mastery of their skills.

Special Notes on Vagabonds:

  • 1. Limited Privileges: Similar to Missing-Nin, Vagabonds cannot make private topics or include thread tags in their topic titles due to the hazardous nature of their existence. The only exception to this rule is if the Vagabond is within a Base of Operations that they own or have permission to act within. This territory provides them with a safe place to operate more freely. 

  • 2. Entering Villages: Before entering a village, a Vagabond must make a topic at the village gates and wait for 48 hours or until someone replies before they are allowed entry. This waiting period allows the village to respond and potentially deny entry. If 48 hours pass without a response, the Vagabond can claim entry into the village. However, doing so without permission could lead to trouble with the village authorities.

  • 3. Base of Operations: Vagabonds can establish a Base of Operations, a territory where they can feel safe and use thread tags. This provides them a secure area to operate from and plan their activities. A Base of Operations may include a hidden location, a secret hideout, or even a village if the Kage of that village has formally allowed the Vagabonds to stay there.

  • 4. Similar to Missing-Nin, Vagabonds do not have a centralized system for payment like village ninjas. However, they receive a bonus commission for missions completed based on their power rank and fame. This bonus commission reflects their reputation and accomplishments as skilled wanderers. The amount of bonus commission increases with higher ranks, as follows:
    The income is as follows
    • D-rank: No increase
    • C-Rank: +2000 ryo for all missions
    • B-Rank: +4000 ryo for all missions
    • A-Rank: +7500 ryo for all missions
    • S-Rank: +10000 ryo for all missions.

  • 5. Gift of Charity: Vagabonds, unlike Village-Nin and Missing-Nin, are not paid for their work with a stipend, nor do they gain their money by less than savory means. Instead, they rely on the goodwill of others who mistake their vagabond status for homelessness. Wealthier individuals give them money from charity, which Vagabonds can claim as the "Gift of Charity." The amount they receive depends on their rank, and they can claim it every Friday on their stat pages.
    Gift of Charity
    • E-Rank 250 Ryo
    • D-Rank 500 Ryo
    • C-Rank 1000 Ryo
    • B-Rank 2000 Ryo
    • A-Rank 3500 Ryo
    • S-Rank 5000 Ryo
    A Vagabond can claim their Gift of Charity on their stat pages every Friday, with back-pay allowed to be claimed if they have missed payments in previous weeks

  • 6. Consequences of Criminal Acts: Vagabonds must be careful not to engage in certain criminal activities that could lead to severe consequences. If a Vagabond steals from a character that is not a Missing-Nin or attacks/kills a Village-Nin/Vagabond without being attacked first, they will be branded as a Missing-Nin. Once branded, there is no way for them to return to being a Vagabond.

  • 7. Mission Participation: Similar to Missing-Nin, E-rank Vagabonds can only participate in E-rank missions except when they will take the next step in their career. " Learning The Ropes" (D-rank) is the equivalent of a Genin Exam for Village Ninja and can only be taken at a border. This mission cannot be invaded.

  • 8. Bounty on Vagabonds: Vagabonds have made enemies due to their disruptive nature, and as a result, there are bounties placed on their heads. The rate for their heads varies based on their rank, with higher-ranked Vagabonds having higher bounties:
    • D-rank: 7,500
    • C-rank: 20,000
    • B-rank: 50,000
    • A-rank: 125,000
    • S-rank: 300,000


It should be noted that these bounties are only offered for PC Vagabonds, and only missing ninja can cash in these bounties via the black market.

Return to Table of Contents





Power Ranks


The Power Rank measures a character's strength, abilities, and potential. It determines how powerful a character is within the NRPG and the scope of their skills and techniques. Unlike the IC Rank, which is tied to the character's status in the Naruto world, the Power Rank is a more abstract representation of a character's potential and capabilities. Advancing in Power Rank allows characters to learn more specialties, elements, and techniques, making them more versatile and formidable in combat and other situations. This rank is not limited by the character's IC Rank, allowing players to focus on improving their character's abilities even if they may not be actively seeking higher positions within their village.

Once earned by meeting one of the listed requirements, a power rank can be lost only with the character's death. A replacement character (see character rules) may start one power rank below the character they are replacing.

A few universal rewards are gained upon each rank-up. The first is +100 bonus AP for every power rank gained, and the second is +20 stats for each power rank gained (If you max stats, you may take +50 AP instead of the stats).

Six Important Notes

  • 1. Power rank must be earned in the sequence that follows (E->D->C->B->A->S). One cannot normally skip ranks, with the only real exceptions to this being if the character in question manages to kill an enemy shinobi of a much higher rank, in which case they will gain the rank of the character they managed to kill.

  • 2. Power rank is, generally speaking, not something that is discussed or known In-Character. For the most part, it serves as a system to balance the mechanical aspects of our site.

  • 3. Missions used to fulfill one power rank’s requirements cannot fulfill another power rank requirement later on. The same concept holds for the missing-ninja-exclusive options; the ryo stolen to fulfill one power rank's requirement does not stack with another.

  • 4. To prevent everyone from having everything and signify the power gap between power ranks, each rank has a jutsu cap. A jutsu cap is the maximum number of jutsu you may train of a certain rank/type. You may not train if a certain rank/type of jutsu is not listed. In this case, type refers to whether the jutsu is a ‘custom’ or ‘canon.’ Check out the Jutsu rules to learn about what canon and custom jutsu are.

  • 5. When ranking up via mission, three potential paths may be undertaken (although certain paths will be locked once you have reached certain ranks), Low Stakes, Standard, and High Stakes.
The Low Stakes route is the safest but longest path, resulting in a character needing to take quite a few more missions before they can rank up while completely skipping the need for Hunter Missions. The Low Stakes route may only be used up to a maximum B-rank.

The Standard Path is the middle ground and the route the staff team recommends people take to gain some experience in combat on the board. This path consists of a mixture of standard missions and Hunter Missions.

The High Stakes path entirely skips the standard missions and allows you to undertake a single Hunter Mission to rank up. This Hunter Mission must be of a rank higher than the character's undertaking and must be done alone. If the character wins this Hunter Mission, they will gain the rank of the killed NPC.

Note: If Mission/Hunter Skip tickets from events are used, they will only be able to skip Standard Path missions


Return to Table of Contents



Ranking Up

Below you will find explanations of power ranks on-site and the ways that one can earn these ranks

E-rank [Possible Starting Rank]

Universal Jutsu Cap: unlimited E-rank jutsu, 5 D rank and 5 C rank(None of these may be custom.)
Specialties: None (Clanned or Clanless.)
Requirements: None - Village Nin can freely start as E-rank characters. No additional requirements as this is the lowest possible rank a Village-Nin can start as. Missing-Nin and Vagabonds can also start at E-rank



D-rank [Possible Starting Rank ]

Universal Jutsu Cap
  • Unlimited D-Rank and lower
  • 15 jutsu per rank, C-rank and below
  • 10 B-Rank jutsu
  • 5 A-Rank jutsu
    Can learn custom jutsu but can't create them.

Clanned: Can have 1 specialty
Clanless: Can have 2 specialties
Requirements: Possible Starting rank.
Ninja must reach 75 stats [Without Bloodline Buffs] and know how to perform both the Transformation Technique, and the Clone Technique. Ninja must complete the Genin Exam or Learning the Ropes.




C-Rank

Universal Jutsu Cap
  • Unlimited C-Rank and lower
  • 15 B-Rank jutsu
  • 10 A-Rank jutsu
  • 1 S-Rank jutsu

Clanned: Can have 2 Specialties
Clanless: Can have 3 specialties
Requirements

Mission Completion

Low Stakes Path
  • 5 E-ranks
  • 5 D-ranks
  • 4 C-ranks
  • 3 B-ranks
  • Character must have been approved for at least 2 months OOC

Standard Path
  • 3 E-Ranks
  • 1 D-Rank Hunter Mission
  • 2 C-Ranks
  • 1 B-Rank.
  • Character must have at least 200 stats

High Stakes
  • 1 C-rank Hunter

Killer Instinct:
  • Kill a foreign shinobi/kunoichi [i.e., one not from your village] of C-rank. This will be monitored for abuse.

Assassin:
  • Only open to Missing-Nin. Kill and claim the Bounty of a D-rank Missing-Nin/Vagabond. This will be monitored for abuse

Mercenary:
  • Only open to Vagabonds. Kill or capture, then claim the Bounty of a D-rank Missing-Nin. If a ninja is captured they will need to be brought to the nearest Bounty Station, where they will be killed. This will be monitored for abuse





B-rank

Universal Jutsu Cap
  • Unlimited B-Rank and lower
  • 25 A-Rank jutsu
  • 4 S-Rank jutsu

Clanless & Clanned
  • Can have 3 specialties


Requirements

Mission Completion

Low Stakes Path
  • 3 D-ranks
  • 5 C-ranks
  • 4 B-ranks
  • 3 A-ranks
  • Character must have been approved for at least 3 months OOC. The character cannot have ranked up within 2 months OOC


Standard Path
  • 1 D-rank
  • 2 C-Ranks [1 Standard, 1 Hunter]
  • 2 B-Ranks
  • 1 A-Rank

High Stakes Path
  • 1 B-rank Hunter Mission

Killer Instinct:
  • Kill a foreign shinobi/kunoichi [i.e., one not from your village] with a power rank of B-rank. This will be monitored for abuse.

Assassin:
  • Only open to Missing-Nin. Kill and claim the Bounty of a C-rank Missing-Nin/Vagabond. {This can also be constituted as multiple bounties equaling to the bounty of a C-Rank. This includes Village Ninja bounties.} This will be monitored for abuse.

Mercenary:
  • Only open to Vagabonds. Kill or capture, then claim the Bounty of a C-rank Missing-Nin. If a ninja is captured they will need to be brought to the nearest Bounty Station, where they will be killed. {This can also be constituted as multiple bounties equaling to the bounty of a C-Rank.} This will be monitored for abuse.






A-rank

Universal Jutsu Cap
  • Unlimited B-Rank jutsu and lower
  • 35 A-Rank jutsu
  • 7 S-Rank jutsu

Clanless & Clanned
  • Can have 3 specialties

Requirements

Mission Completion

Low Stakes - Locked after B-rank
Standard Path
  • 1 C-rank Mission
  • 3 B-ranks [1 Standard, 2 Hunter Missions)
  • 2 A-ranks
  • 1 S-rank

High Stakes Path
  • 1 A-rank Hunter

Killer Instinct:
  • Kill a foreign shinobi/kunoichi [i.e., one not from your village] with a power rank of A-rank. This will be monitored for abuse.

Assassin:
  • Only open to Missing-Nin. Kill and claim the Bounty of a B-rank Missing-Nin/Vagabond. {This can also be constituted as multiple bounties equaling to the bounty of a B-Rank. This includes Village Ninja bounties.} This will be monitored for abuse.

Mercenary:
  • Only open to Vagabonds. Kill or capture, then claim the Bounty of a B-rank Missing-Nin. If a ninja is captured they will need to be brought to the nearest Bounty Station, where they will be killed. {This can also be constituted as multiple bounties equaling to the bounty of a B-Rank.} This will be monitored for abuse.





S-rank

Universal Jutsu Cap
  • Unlimited A-Rank jutsu and lower
  • 10 S-Rank jutsu

Clanless & Clanned
  • Can have 3 specialties

Requirements

Mission Completion

Standard Path
  • 1 B-ranks
  • 3 A-rank Hunter Missions
  • 3 S-ranks

High Stakes Path
  • 1 S-rank Hunter Mission

Killer Instinct:
  • Kill a foreign shinobi/kunoichi [i.e., one not from your village] with a power rank of S-rank. This will be monitored for abuse.

Assassin:
  • Only open to Missing-Nin. Kill and claim the Bounty of a A-rank Missing-Nin/Vagabond. {This can also be constituted as multiple bounties equaling to the bounty of a A-Rank. This includes Village Ninja bounties.} This will be monitored for abuse

Mercenary:
  • Only open to Vagabonds. Kill or capture, then claim the Bounty of a A-rank Missing-Nin. If a ninja is captured they will need to be brought to the nearest Bounty Station, where they will be killed. {This can also be constituted as multiple bounties equaling to the bounty of a A-Rank.} This will be monitored for abuse


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