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Clan Specialty : Fuinjutsu
Village : Hoshigakure
Ryo : 298750
Supercell [v7.2]
Sun May 21, 2023 10:40 pm
Name: Supercell
Element: Tempest
Rank: S
Specialty: Ninjutsu
Particular Jutsu Type: VE Restricted
Backstory:
Appearance: A supermassive cylinder of clouds crashes from above the field, blocking the sun and causing flooding. Lightning arcs inside the large dark clouds as the clouds slowly spin.
Handseals: Monkey -> Tiger -> Ox -> Ram -> Bird -> Monkey -> Dragon
Duration: 4 posts
Cooldown: Posts used +1
Range: Cloud Forms Within 70m/Cloud Size is 30m radius once formed.
Power: Vigor
Speed: Vigor
Health:
Stat Boosts:
What it does: This jutsu summons a massive storm cloud that forms at jutsu speed at a point the user can see within a 70m range and 20m above the ground (Can't be formed within 5m of another person). While forming, the cloud stretches out to a 30m radius from the point the user chose before smashing into the ground at jutsu speed. This storm cloud crushes everything in the radius with massive downward air pressure, assaults it with lightning, and bathes it in water before dissipating. This jutsu leaves behind a large crater 30m in radius and 15m in depth, and the user can choose to pay 20 extra ap to fill the crater with water (the water can be used by anyone and can be walked on with surface walking after the jutsu ends. During the jutsu, the power of techniques wanting to use the water created and surface walking technique must be equal to or greater than the power of this technique to be used.). The user can utilize the water created by this technique at any time without a stat check and can designate up to 2 allies that can utilize the water without a stat check.
Suppose the user of Supercell chooses to pay the extra 20 ap to fill the crater with water. Then when they use a tempest/water technique using the created water, they benefit from the technique as if it were a collaboration technique with themself, the designated allies mentioned above also receive this collaboration bonus if using the water created by Supercell. The bonus to power/speed/health is appropriate for the rank of the technique using the water. An A-Rank water jutsu using the water from Supercell would receive a buff of +40 to one of its 3 stats. See the table below for other technique rank buffs.
E-Rank: +5 Stat
D-Rank: +10 Stat
C-Rank: +20 Stat
B-Rank: +30 Stat
A-Rank: +40 Stat
S-Rank: +50 Stat
In addition, the air pressure within the supercell expels all mists and things blown away by the wind as if the storm were wind release. The downward pressure of air causes those trapped within the Supercell, except the user, to be subject to a stat check. Those with less speed or strength decided when used than the power of the wind will find themselves unable to move at any speed other than 1 while within the tempest. This only applies to moving away, not handseals, punches, sword slashes, etc.
As with all Tempest techniques, those hit by this technique must have a chakra stat higher than the power of this jutsu or be subject to a status effect that causes them to have to repeat each hand seal they need for their following technique, as well as that technique needing an additional flat amount of ap equal to the rank of the tempest technique. In this case, the extra ap is 100.
Character Specific:
Wordcount to learn: 5,000
Action Cost: 100 AP Activation, 50 AP Upkeep
Mastery: Handseals Only
Bonus Requirements: 1 A rank Wind Jutsu | 1 A-rank Lightning Jutsu | 1 A-rank Water Jutsu
Canon, Custom, Bloodline, or Village Exclusive: Site-Canon
Element: Tempest
Rank: S
Specialty: Ninjutsu
Particular Jutsu Type: VE Restricted
Backstory:
Appearance: A supermassive cylinder of clouds crashes from above the field, blocking the sun and causing flooding. Lightning arcs inside the large dark clouds as the clouds slowly spin.
Handseals: Monkey -> Tiger -> Ox -> Ram -> Bird -> Monkey -> Dragon
Duration: 4 posts
Cooldown: Posts used +1
Range: Cloud Forms Within 70m/Cloud Size is 30m radius once formed.
Power: Vigor
Speed: Vigor
Health:
Stat Boosts:
What it does: This jutsu summons a massive storm cloud that forms at jutsu speed at a point the user can see within a 70m range and 20m above the ground (Can't be formed within 5m of another person). While forming, the cloud stretches out to a 30m radius from the point the user chose before smashing into the ground at jutsu speed. This storm cloud crushes everything in the radius with massive downward air pressure, assaults it with lightning, and bathes it in water before dissipating. This jutsu leaves behind a large crater 30m in radius and 15m in depth, and the user can choose to pay 20 extra ap to fill the crater with water (the water can be used by anyone and can be walked on with surface walking after the jutsu ends. During the jutsu, the power of techniques wanting to use the water created and surface walking technique must be equal to or greater than the power of this technique to be used.). The user can utilize the water created by this technique at any time without a stat check and can designate up to 2 allies that can utilize the water without a stat check.
Suppose the user of Supercell chooses to pay the extra 20 ap to fill the crater with water. Then when they use a tempest/water technique using the created water, they benefit from the technique as if it were a collaboration technique with themself, the designated allies mentioned above also receive this collaboration bonus if using the water created by Supercell. The bonus to power/speed/health is appropriate for the rank of the technique using the water. An A-Rank water jutsu using the water from Supercell would receive a buff of +40 to one of its 3 stats. See the table below for other technique rank buffs.
E-Rank: +5 Stat
D-Rank: +10 Stat
C-Rank: +20 Stat
B-Rank: +30 Stat
A-Rank: +40 Stat
S-Rank: +50 Stat
In addition, the air pressure within the supercell expels all mists and things blown away by the wind as if the storm were wind release. The downward pressure of air causes those trapped within the Supercell, except the user, to be subject to a stat check. Those with less speed or strength decided when used than the power of the wind will find themselves unable to move at any speed other than 1 while within the tempest. This only applies to moving away, not handseals, punches, sword slashes, etc.
As with all Tempest techniques, those hit by this technique must have a chakra stat higher than the power of this jutsu or be subject to a status effect that causes them to have to repeat each hand seal they need for their following technique, as well as that technique needing an additional flat amount of ap equal to the rank of the tempest technique. In this case, the extra ap is 100.
Character Specific:
Wordcount to learn: 5,000
Action Cost: 100 AP Activation, 50 AP Upkeep
Mastery: Handseals Only
Bonus Requirements: 1 A rank Wind Jutsu | 1 A-rank Lightning Jutsu | 1 A-rank Water Jutsu
Canon, Custom, Bloodline, or Village Exclusive: Site-Canon
- Satoru JugoMissing-Nin (A-rank)Survived 2021You've completed the Christmas Event of 2021 and qualified for the last reward, by partisan you are awarded this fancy badge!
- Stat Page : Link
Clan Specialty : Ninjutsu
Village : Kumogakure
Ryo : 0
Re: Supercell [v7.2]
Today at 2:28 am
Hi,
This technique at face value offers a three-pronged approach that is quite excessive, even in the world of restricted village exclusives.
It deals damage, acts in the capacity to amplify water techniques and has a stat check to boot.
Before we continue any further please narrow the scope of function down to something a bit more reasonable.
Thanks.
This technique at face value offers a three-pronged approach that is quite excessive, even in the world of restricted village exclusives.
It deals damage, acts in the capacity to amplify water techniques and has a stat check to boot.
Before we continue any further please narrow the scope of function down to something a bit more reasonable.
Thanks.
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