- LucianGenin
- Stat Page : The Black Star
Clan Specialty : Ninjutsu
Village : Kumogakure
Ryo : 34500
Scorch Style: Super Steaming Murder [V7.2]
Wed Mar 22, 2023 10:50 pm
Name: Scorch Style: Super Steaming Murder
Element: Scorch
Rank: A/S
Specialty: Ninjutsu
Particular Jutsu Type: N/A
Backstory: N/A
Appearance:
![Scorch Style: Super Steaming Murder [V7.2] 8b707b6054c8db0f3c2d24b40e9fe897426ce13f60946019b2c3be5bd18cfff8_1](https://img.ifunny.co/images/8b707b6054c8db0f3c2d24b40e9fe897426ce13f60946019b2c3be5bd18cfff8_1.gif)
Handseals:
Rabbit -> Dragon -> Monkey -> Tiger -> Snake
Rabbit -> Dragon -> Monkey -> Tiger -> Snake -> Rabbit
Duration: 3/4 Posts
Cooldown: Posts Used + 2
Range: 25 / 35 meters omnidirectionally
Power: 60 / Vigor
Speed: 60 / Vigor
Health: N/A
Stat Boosts: N/A
What it does:
After performing the hand seals the user spawns 6 / 10 orbs at jutsu speed that resemble small suns within five meters from themselves, but not within 3 meters of another character. These orbs have a diameter of 30 / 60 cm and passively orbit around the user. They can be freely manipulated within a 25 / 35 meter radius from the caster and are controlled at jutsu speed.
When an orb comes into contact with a target, it will interact in different ways depending on the clash results. Against living targets, a stat check between the jutsu's power and the target's strength will commence. Should the jutsu power exceed the strength stat of the target, then it will rapidly evaporate the water inside of the target's body, placing them in a mummified and dehydrated state. In this case, the target will not receive damage but they will find themselves completely immobilized for the remainder of the topic. This desiccation can be reversed by a iryojutsu technique of equal or superior power.
Should this jutsu's power be surpassed or meet the strength of the target, it will simply deal damage at jutsu power and also burn the immediate area. This burn status imposes an immense stinging sensation on the target, which will quantitatively effect them by shortening the duration of the next 1/2 techniques they cast by 1/2 posts. When this happens, steam can be seen emitting from the opponent's body and a third degree burn will appear on their skin. The burn effect can also be treated by an iryojutsu technique that exceeds the power of this jutsu.
Against equipment, this technique follows a similar mechanic as the aforementioned clash against health. However, no burn effect will be applied if the equipment's health meets or exceeds the power of this jutsu. This jutsu can also clash against both physical and chakra based techniques, winning clashes where its power exceeds the power or health of an opposing technique. Should it win, it vaporizes the inferior technique. Should it lose, this technique goes on cooldown. In the case of a draw, both this and the clashing technique are canceled and placed on cooldown. Note that this technique cannot clash with intangible techniques such as Genjutsu.
Should an orb attempt to travel beyond jutsu range from the user's position it will involuntarily detonate into a 5 / 10 meter explosion of scorch, damaging any and all near it in the ways defined above. Alternatively the caster of this technique can voluntarily detonate up to 2/3 orbs per post. The user, benefiting from the clan's heat resistance, is immune to any and all damage and effects of this technique.
Character Specific: N/A
Wordcount to learn: 2750 / 5000
Action Cost:
45 / 100 Activation
22 / 50 Upkeep
Mastery: Yes
Bonus Requirements: N/A
Canon, Custom, Bloodline, or Village Exclusive: Bloodline - Goka Clan Members
Element: Scorch
Rank: A/S
Specialty: Ninjutsu
Particular Jutsu Type: N/A
Backstory: N/A
Appearance:
![Scorch Style: Super Steaming Murder [V7.2] 8b707b6054c8db0f3c2d24b40e9fe897426ce13f60946019b2c3be5bd18cfff8_1](https://img.ifunny.co/images/8b707b6054c8db0f3c2d24b40e9fe897426ce13f60946019b2c3be5bd18cfff8_1.gif)
Handseals:
Rabbit -> Dragon -> Monkey -> Tiger -> Snake
Rabbit -> Dragon -> Monkey -> Tiger -> Snake -> Rabbit
Duration: 3/4 Posts
Cooldown: Posts Used + 2
Range: 25 / 35 meters omnidirectionally
Power: 60 / Vigor
Speed: 60 / Vigor
Health: N/A
Stat Boosts: N/A
What it does:
After performing the hand seals the user spawns 6 / 10 orbs at jutsu speed that resemble small suns within five meters from themselves, but not within 3 meters of another character. These orbs have a diameter of 30 / 60 cm and passively orbit around the user. They can be freely manipulated within a 25 / 35 meter radius from the caster and are controlled at jutsu speed.
When an orb comes into contact with a target, it will interact in different ways depending on the clash results. Against living targets, a stat check between the jutsu's power and the target's strength will commence. Should the jutsu power exceed the strength stat of the target, then it will rapidly evaporate the water inside of the target's body, placing them in a mummified and dehydrated state. In this case, the target will not receive damage but they will find themselves completely immobilized for the remainder of the topic. This desiccation can be reversed by a iryojutsu technique of equal or superior power.
Should this jutsu's power be surpassed or meet the strength of the target, it will simply deal damage at jutsu power and also burn the immediate area. This burn status imposes an immense stinging sensation on the target, which will quantitatively effect them by shortening the duration of the next 1/2 techniques they cast by 1/2 posts. When this happens, steam can be seen emitting from the opponent's body and a third degree burn will appear on their skin. The burn effect can also be treated by an iryojutsu technique that exceeds the power of this jutsu.
Against equipment, this technique follows a similar mechanic as the aforementioned clash against health. However, no burn effect will be applied if the equipment's health meets or exceeds the power of this jutsu. This jutsu can also clash against both physical and chakra based techniques, winning clashes where its power exceeds the power or health of an opposing technique. Should it win, it vaporizes the inferior technique. Should it lose, this technique goes on cooldown. In the case of a draw, both this and the clashing technique are canceled and placed on cooldown. Note that this technique cannot clash with intangible techniques such as Genjutsu.
Should an orb attempt to travel beyond jutsu range from the user's position it will involuntarily detonate into a 5 / 10 meter explosion of scorch, damaging any and all near it in the ways defined above. Alternatively the caster of this technique can voluntarily detonate up to 2/3 orbs per post. The user, benefiting from the clan's heat resistance, is immune to any and all damage and effects of this technique.
Character Specific: N/A
Wordcount to learn: 2750 / 5000
Action Cost:
45 / 100 Activation
22 / 50 Upkeep
Mastery: Yes
Bonus Requirements: N/A
Canon, Custom, Bloodline, or Village Exclusive: Bloodline - Goka Clan Members
- Ayato HyuugaHogokage
- Stat Page : Ayato
Mission Record : Link
Summoning Contract : Forest of Dreams Ravens
Living Clones : Natsuki
Toneri
Familiar : Maneki
Legendary Equipment : Raiment of Eternal Fortune
Clan Specialty : Taijutsu
Village : Hoshigakure
Ryo : 300484
Re: Scorch Style: Super Steaming Murder [V7.2]
Sun Mar 26, 2023 7:08 pm
The technique fits what scorch is expected to do, the requested edits
-Lower duration by 1 post for both ranks
-Checks changed to equal or greater than
Approved!
-Lower duration by 1 post for both ranks
-Checks changed to equal or greater than
Approved!
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